- Completing the creation of a list of object models needed in the game
- Collecting a library of needed textures
- Texturing every item in that list
- Shortly after debugging all the unforeseen problems that arose with object creation and UV mapping
- Checking behind the first created level, tweaking and correcting small issues with the level
- Designing the title/start screen
- Turning the title screen and its functioning pieces into planes inside of Blender, cut into the necessary pieces.
- Designing the heads-up display, including...
- health bar
- ammo bar
- time display
- action/task/weapon display
- Turning the display and all of its pieces into planes in blender
Monday, November 11, 2013
Homework 12
My tasks contributing to the team recently and in the near future have been/will be:
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